Figure 1 - Example of a graphic object without relief map of map of the left and right pad. The rendering was done with a medium setting using a standard point light
Figure 2 - Texture inserted into the channel map composzione in relief of the Materials palette. This texture is achieved in Photoshop and was also used to create the shelf in the image of the book cover, this book will find explained in To improve the effect of rendering the standard lights, Figure 3 we use photometric lights instead of standard lights getting an even more realistic, thanks to a successful deployment of the shadows Figure 4.
Figure 3 - Example of rendering a map of relief and entered the standard point light
Figure 4 - Example of rendering a map of relief and entered the photometric light
More information on how to use maps Rilfessione, opacity, composition, pad, lights, rendering basic and advanced, with the appropriate files. DWG and texture and to exercise, find them all in the book Vol.2 2010 & AutoCAD 2011 Drawing 3d free modeling and rendering
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